//==============================================================================
define sekhmetheal
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Sekhmets Chosen Sunlight
        }
    }
}

//==============================================================================
define sekhmethealgroundglow
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Sekhmets Chosen Ground Glow
        }
    }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Trident
				connect ATTACHPOINT Poison hotspot
			}
		}
	}
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
         Visual Infantry X Trident Soldier Head Hero
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_BoredA
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_CarryBored
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_IdleA
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_CarryIdle
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true
			tag SpecificSoundSet 0.15 false SoldierMarching01 checkVisible
			tag SpecificSoundSet 0.65 false SoldierMarching02 checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.00 true   
            tag FootstepRight 0.50 true
			tag SpecificSoundSet 0.15 false SoldierMarching01 checkVisible
			tag SpecificSoundSet 0.65 false SoldierMarching02 checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}


//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				 Visual Infantry X Trident SoldierH_AttackA
                 tag Attack 0.50 true   
                 tag GenericSound 0.40 true   
				 ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				 ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				 connect RightHand Trident hotspot
				 Connect TopOfHead Head hotspot
				 Connect FRONTABDOMEN heroglow hotspot
			}
			version
			{
				 Visual Infantry X Trident SoldierH_AttackB
                 tag Attack 0.45 true   
                 tag GenericSound 0.40 true   
				 ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				 ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				 connect RightHand Trident hotspot
				 Connect TopOfHead Head hotspot
				 Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident SoldierH_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
			version
			{
				Visual Infantry X Trident SoldierH_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				 Visual Infantry X Trident SoldierH_DeathA
				 ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
				 ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				 connect RightHand Trident hotspot
				 Connect TopOfHead Head hotspot
				 connect ATTACHPOINT soul hotspot
				 connect ATTACHPOINT soulaurora hotspot
				 connect ATTACHPOINT heavenlight hotspot
				 connect ATTACHPOINT soulbirth hotspot
            }
        }
    }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X Trident SoldierH_FlailA
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_birthA
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Trident Soldier Hero
					ReplaceTexture Infantry X Trident Soldier Shield Iron/Infantry X Trident Soldier Shield Hero
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}
